Last words on UX and Startups in Australia

Last week I attended Tech23 again, third year in a row and as usual there were some great ideas at varying levels of maturity. Each year I’ve gone I have watched through the lens of user experience design and you will find the impressions and observations in my blogs from each year. This year I was pleased to notice the evolution of UX within Australian startups, But I can’t quite work out if its me or them thats changed.

Its likely that over the last year my perceptions have altered and become somewhat better honed due to my own maturity in the field. I’ve learned to better understand the faces of UX, become less dogmatic and prescriptive and really supported the democratisation of the work.

So here’s what I found myself thinking. Startups are deep inside the experiences they are building. They are in a tight feedback loop with their customers, they are deep domain experts, and the very nature of their goal is to reframe existing problems in new ways to find new markets.

And if there has been an educational shift from the startup world in Australia, it is that they are listening and learning from their customers and a vocabulary is developing now to reference this activity. I felt for the first time this year at Tech23 this came through quite clearly. There were the usual contextual ranges: health always has good customer engagement but they were clearer about why those customers were the market; industry was a lot clearer this year about the users they were considering and also including more in their investigations for market.

The panels had better questions about audiences and customers this year too, and again in the language used rather than the content – where “users” were referenced more by their type instead eg patients, architects or van drivers and more empathy was displayed about the customers or audiences who are no longer a faceless market segment providing a source of income.

So this leads me to a relieving insight. I think I have been jousting at windmills in an attempt to design a better design process (a nasty habit designers can have) for startups when really they are just fine now.

One the final slides in my presentation about working with startups for two years is a point about business and design maturity. It really struck me last week that these are inseparable.

UX maturity is directly related to business maturity. Startups are embryonic and very organic. Small teams easily facilitate good communication and contact with customers or audiences. The founders or early stage team over time grow in distance from their beloved customer or audiences, and of course loose touch. To support this further to this we see evidence of ux being taken on board at various stages as the business and its offerings grows to unpick and redesign the services based. Workloads increase design solutions become more complex so specialists are brought in, same as hiring a financial manager or a technical lead to head up a team. This may also contribute to the startup model being adopted by large organisations for dedicated internal teams.

keikendo-maturity-model

So I think the best way to work with startups is teaching them how to fish:

  • How to listen to and manage customer feedback so development isn’t reactive
  • Help them understand how to triangulate passive and active user feedback (eg direct feedback + analytics + user or A/B testing) so they will have better clarity and less bias from noisy customers.

Because there is no denying that the larger a business gets, the more that direct exposure to the users is diluted or distanced and at some point specialists are needed to come in an unpick and align all the complexities. I don’t think it can happen any other way. Organic, nimble activities come naturally to small teams. I don’t think we can strategically UX design an Australian startup. I think we can be boggy and get in their way unless we ease their work by being a frictionless cross discipline member of the team working on deliverables as well (eg front end or visual design) When engaging with a business that may have started as a startup I reckon it might be worthwhile to check in from time to time with the founders about their original passion and vision, where they succeeded and failed and keep that as some kind of proposition pole star.

This all matches my own work and results with NICTA startups/spinouts too. It falls roughly into categories:

  • Where startups want help with their build we:
    • deep dive into the domain with them
    • investigate their knowledge of the customer
    • do a bit of desk research
    • provide workflows for interaction design
    • easily bootstrapped UI guidance
    • provide guidance or assistance on testing.
  • When we do work supplying a new technology solution for large industry players or government:
    • there is more insight development work
    • workflow and service impact mapping
    • concepts and rapid prototyping in iterations
    • negotiating with stakeholders and established business needs
    • eventually leading to UI and testing activities.

I’ve also cultural questions particular to Australia (all hands pitch in, not good with authority) and I think there would be personality types (eg highly motivated, keenly smart) that would also contribute to this, but that I don’t have enough insight on either of these.

CeBIT 2014

CeBIT is always a great reality check and well worth getting along to for a day.

I remember the first time I went I was at the ABC, and having worked in online media for quite a while it really struck there was so much more out there for ux designers to work with. And thus my goal to get back to software was born.

I’ve attended as a NICTAreen 3 years running, and use the opportunity to gauge interest in the work we do, specifically anything I am working on in context with whomever is checking it out (competitors, potential customers or just interested scientists).

The NICTA stand was well placed this year, right near the entrance and we had some great demo’s and MVP’s on display. While there  I also found time to interview more Start Ups for my upcoming talk at UX Australia about my adventures with Start Ups.

This year I was also full time presenting one of my projects, the EPA Air Quality Prediction System which had a lot positive feedback and clear use cases for much further development including from the senior NSW Government ministers who stopped by to see our work.

A few of other more matured projects were part of the disply, some pics and my contributions in brief below.

Image
Structural Health Monitoring (RMS)
– Iterative UX and product design, IA, GUI, testing, style guide
Image
Air Quality Prediction Service (EPA)
– Initial UX, IA, running the trial release, project management
Image
ePASA Performance Assurance, Jon Gray the project lead is demonstrating the visualisaton of networks and their performances under load.
– Initial UX, GUI, IxD, Data Viz, style guide
Image
Start up alley – Space Tech!!

Is your MVP hackable?

It has occurred to me recently that several start-up MVP’s releases have a high requirement of hacking (eg via API’s) to enable them to be truly useful eg Ninjablocks, LeapMotion, PebbleWatch, versus a simple ‘plug-and-play’ approach more suited to technical lay people.

The amount of included functionality varies across them and they all start with a basic set of interactive “samples” either as build kits or an app store style library.

I am curious if this is a deliberate choice as a certain kind of prototyping in the wild – to keep the offering lean while still determining the uses for it; is is a deliberate decision by developers to create a platform because they see the potential for a multidirectional business model; or is it a subconscious outcome due to the developers because they a tinkers by nature?

The marketing material appears to sell these items as having lots of potential for folks to build their own activities and with an ease of language that assumes a familiarity of the work to do that. So I’m assuming it’s a deliberate choice… but for then to evaluate the potential for further development resulting in an off-the-shelf product line, or as a specific goal that provides a self scaling platform based business (contributor and consumer) rather than a simple consumer fed one.

As a ux designer I really enjoy seeing how these offerings shake down over time into use by their creators. Do they make further development decisions to support the desire-paths described by their customers? Do they investigate the gaps for further development opportunities?

I’d love to hear thoughts on this, it’s likely to be any or all of the above.

 

UX in context for Startups

I just replied to a great post 500 startups checklist for investing in a startup by David Cummings. Its helped me think more about the difference between user experience work in established companies, compared the time poor, urgency driven, passion rich startup.

In Australia, where UX considerations in startups is pretty low, I’m working on documenting and providing coaching for startups around this, please feel free to reply with your comments or thoughts.

UX in context for startups, addresses the concept validation as well as the usability. These user experience activities are usually held by the founder when discussing the project with customers (as part of validation, not marketing) as well as the rest of the cross-functional team as a frame of mind, rather than a set of build activities. These are ‘softer’ and definitely lean, rather than the rigourous customer/audience insight led work done by a much larger team.

User Experience considerations are present in almost every stage of a startup’s activities, owned by each of the team members in whatever way they can do it. Founders are considering the market constantly and designers know someone has to use the thing they are creating a face for. Developers are deeply occupied by technology concerns which leaves little time for ‘thoughtfulness’ about an end user, but they do understand extremely well that without the technology and/or platform there is nothing for anyone to use.

In context for startups, I am seeing UI and UX being bolted together too often not because it’s a richer skill set, but because they are misunderstood activities.

  1. Good usability and a pretty presentation won’t create a good user experience; it won’t magically transform a bad product or service into a good one.
  2. Weeks of ‘proper’ ux research and collected data synthesis doesn’t cut it for a startup. There is no money and no time.
  3. Lean UX is highly appropriate; engaging a uxer for the long haul can be difficult as the work ebbs and flows

So here’s where every UXer I know is about to yell at the screen. In context for startups, User Experience is a frame of mind; it’s a shared function in a cross-functional team. And the basics can be learned and employed very easily by anyone in the team.

User experience practices help identify conceptual issues, which is especial important with emerging technology and innovation as there are mental models under challenge with customers/audiences. There are simple approaches when talking to customers/audiences that will capture the needs (rather than wants) and not freak you out.

Startups are a punt, they can start out as one thing then suddenly become something else entirely. The user experience work needs to be lean, flexible, disposable and a group effort.

Now having said all the above, if you are lucky enough to find a uxer who can ALSO do UI design, nab them as they (well, we…) tend to solve both issues on the fly at the same time, not because we combine them, but because we understand the differences deeply.

Pop over and read UX advice for start-ups, especially in emerging technology for more about UX considerations and separation of UX and UI work.

WiseHunch have a great poster describing how to talk to customers

Luxr.co do a good job of coaching if you have the time and cash

UX advice for start-ups, especially in emerging technology

A key and very obvious part to developing a platform, product or service is understanding who might use it.

This is an extremely open ended consideration, and user experience in conjuction with user interface work with your start-up will go along way to providing some guidance on it.

UX for emerging technology startups most often starts with:

  • Proposition definition
  • A hypothesis created from domain expertise
  • Hunches
  • Desk research
  • Best practises and UX heuristics
  • Talking to potential customers

It is then refined over time, with input from the team and potential customers/audiences.

It is important that investors are not a voice in this conversation to avoid biases but usually this work should be done prior to going for funding as it would form part of the business plan.

UX further assists as:

  • It indicates you are listening to your customer or audience (through interviews and research)
  • It provides focus for development goals (by defining value propositions, use cases, work flows, customer task analysis)
  • It reduces costs by providing guidance and framework for the minimum thing you can launch with AND expect income from
  • It assists in understanding why and when a pivot occurs
  • It provides well defined measurement benchmarks after launch for feedback and testing
  • It will eventually inform your marketing plan as the customers/audiences are already identified
  • It will reduce your marketing budget as the offering should be good enough to speak for itself
  • Moves from a marketing mind frame to a service mind frame – rather than trying to convince a customer, there is consideration for their needs. This helps them to LIKE you, are more likely to be forgiving of glitches and more loyal to you long term.

At some point during the UX work, it will become apparent that a front end needs to be designed e.g. lo fi mocks and prototypes, plus descriptive content and some kind of branding. The benefits  of UX led UI development are:

  • It is an easily understood sum total of abstract concepts
  • Creates a customer conversation that has direction without being leading – reduces bias
  • Gets your investors/customers/audiences excited because it’s a physical step toward reality
  • Provides the means to measure and validate your offering
  • Directs the removal of ALL friction points like guest checkout, consistent descriptions, information heirachy, access to help, identifies what is automated and what could use a mechanical turk, demonstrates mobile first
  • Describes why + how + doing

Business analysts working with developers are capable of providing some of these activities, however a user experience specialist and a frontend/GUI designer will provide clear user advocacy which will then dovetail into business and development activities.

© 2013 Hilary Cinis