Well 2015 was an interesting year to say the least. I won’t go into the funding stuff, it’s easy to read up, the results of which we merged or absorbed by (but definitely co-branded) with CSIRO. NICTA is now Data61.
I worked really hard this year at ensuring user experience is understood and utilised to the best of our capacity, especially with the potential increase in demand from the merger. And the business is undergoing the inevitable restructuring that happens so there has been a lot of opportunity to take advantage of to get things off on the right footing for 2016.
But the really exciting thing for me, is the impact on the User Experience team. We’ve now grown to 8 and are in Sydney, Canberra and Melbourne.
There has been an massive increase of our expertise and time in early stage (discovery and exploration) work with external clients. This has been satisfying, resulting from a lot of evangelising and demonstration of capability and probably also the general interest init from the market. While a lot of work has been for Federal and State government, also included are banking and the energy industries. These activities are also great strategic partnership starters and it’s assisted forming some solid relationships with key partners.
My team are a diverse and flexible bunch and I can only admire them as they teach me so much and deliver so consistently.
Some of our projects go for several years and roll over each year but in total, old and new projects we worked on 27 projects:
- 5 platforms
- 7 early stage and discovery
- 8 products for clients
- 7 products for spinouts/internal startups.
On these projects plus others, we:
- surveyed 173 users
- interviewed 76 users
- ran 49 usability tests
- facilitated 23 “Discovery” workshops with 414 attendees
- ran 1 “Exploration” workshop with 12 participants
Things I learnt this year:
- UX design is not the same across every organisation, so don’t apologise for doing things differently if it’s how your business needs to be served.
- Design leadership is best treated as it’s own design problem/opportunity. Ultimately we all need to figure this stuff on our own. The number of people in your wider professional circle that you can rely on for council (or even just returning a message) is a lot smaller than you think.
- In the same way a client would go to a particular design agency for a certain kind of job, each designer in a team has their own special skills suitable for certain projects, client needs and team dynamic.
- UX needs champions within business development and engineering to gain traction. Keep an eye out for them, chat with them, learn from them.
- Preparation needs patience … a future state proposal can take a long time to bear fruit… and don’t expect it to be the fruit that was on the label.
- Definitions of success are best reviewed in terms of outcomes, not entirely the originally proposed steps or operational requirements.



